MythCaster

World Building

Create tile-based RPG worlds with the visual editor.

Worlds and Scenes

A world is a collection of scenes. Each scene is a tile-based map that you design with floors, walls, doors, and decorative elements. Scenes connect together to form your complete game world.

The Tile Editor

Select a tile type from the palette and paint it onto the grid. Use the brush tool for freehand painting or the fill tool for large areas. Mirror mode lets you create symmetrical layouts quickly.

Adding Entities

Entities are characters, creatures, and objects that populate your world. Place them on tiles, configure their stats and behavior, and assign them to factions. Entities can be NPCs, monsters, or player character templates.

Making Worlds Public

Open World Settings and toggle “Public” to share your world. Public worlds appear in the Browse menu and can be discovered by other players. Other users can fork your public world to build on your creation.